Platform Build Settings¶
Configuring Your Build Settings¶
Depending on where you intend to deploy your Unreal project, you will need to configure your build settings accordingly. These build settings have been tested and working on Unreal 5.2.
Windows¶
The default setting will work to build HoloSuite Player projects for Windows.
Android¶
When building for Android it is first required that you configure Unreal to build for Android. You can find the walkthrough for doing that here: Unreal Android Quick Start.
By default both the Vulkan and OpenGL graphics APIs are enabled. Currently the HoloSuite Player only works with the Vulkan API, so you will want to disable the OpenGL API. You can do this by unchecking the Support OpenGL ES3.2 box under Project Settings > Platforms > Android > Build.
Meta Quest / Quest 2¶
As the Quest runs a version of Android, all of the Android settings apply to quest builds. We suggest starting with the VR template project to ensure Unreal is already configured to run on the Quest.
iPhone / iOS¶
Currently building the HoloSuite Player for Unreal to iOS is not supported.
macOS¶
Currently building the HoloSuite Player for Unreal to macOS is not supported.