Compress Clip Presets

The Compress Clip presets can be used when exporting to OMS, Streaming or other supported third-party software.

At default settings the Compress Clip preset does not use features like Detect Face and Optimize Textures while optimizing to preserve specific details. If your project dictates that preserving specific details of your mesh and texture, like a performer’s face is a requirement, you can reference the Compress HD to AVV stages prior to Compress Mesh Segments.

Default Compress Clip presets are tuned for a low to medium level of action in the performance, and a mesh density from 35,000-90,000, and certain stage presets may need to be adjusted for Clean and Stabilize Mesh stages if your source data falls outside of this range.

Compress Clip

Select this preset to apply default compression on unstabilized data.

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Default Stages

Load Asset

Load Asset stage contains source data used when creating your composition.

Clean Mesh - High to Med Poly

The Clean Mesh stage will ensure there are no mesh defects that could negatively affect future processing, and will decimate the mesh to 30,000 vertices. When working from a very high level of mesh density it may be necessary to disable “Preserve UVs’ and apply a Generate UVs stage following Stabilize Mesh.

Stabilize Mesh - Medium Action

Medium action Stabilize Mesh should work in many cases. Higher action performances may need to be processed using the ‘High Action’ stage preset. If you are uncertain of the processing requirements for your specific data we advise testing on smaller selection of frames first to verify that the default parameters will be successful.

Transfer Texture - Default

The Transfer Texture’s ‘Texture Source Stage’ parameter will default to the lowest Load Asset in your composition. This should capture the correct mesh and texture source data in most cases.

Compress Mesh Segments - Compress Mesh Default

Compress Mesh Segments can be run for the whole composition without any adjustments.

Compress Clip (Pre-stabilized)

Select this preset to apply default compression on pre-stabilized data.

If you note that your existing stabilized segments are very short, and are not finding an high enough level of compression from your results with this track preset, consider using the ‘Compress Clip’ preset to apply additional stabilization to your clip.

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Default Stages

Load Asset

Load Asset stage contains source data used when creating your composition.

Compress Mesh Segments - Compress Mesh Default

Compress Mesh Segments can be run for the whole composition without any adjustments.

Compress Clip (Sparse Capture)

Select this preset to apply default compression on data from a sparse camera capture source. The Compress Clip (Sparse Capture) preset can be used when exporting to OMS, streaming or other supported third-party software.

Sparse Camera Captures solutions, often have more variety in the mesh reconstruction quality, and texture resolutions. Sparse Capture presets are designed to improve potential mesh defects and reconstruction noise, while optimizing and standardizing the texture resolution.

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Default Stages

Load Asset

Load Asset stage contains source data used when creating your composition.

Clean Mesh - Sparse Clean Low, No Decimate

This first Clean Mesh stage is to do a preliminary mesh clean up pass to remove floating mesh, and clean up edges. This is useful before Remesh when working with mesh with a lot of floating noise, or strips of mesh.

Remesh - Remesh Normals

Remesh will remove mesh noise and high-frequency mesh issues. Original mesh normals and UVs will be destroyed during remesh, new normals will be generated when using this stage, and new UV’s will be generated following Stabilize Mesh stage.

Clean Mesh - Sparse Clean Low Poly

Clean Mesh following Remesh will do one final mesh cleaning pass, and will decimate the mesh to 15,000 vertices.

Stabilize Mesh - Medium Action

Medium action Stabilize Mesh should work in many cases. Higher action performances may need to be processed using the ‘High Action’ stage preset. If you are uncertain of the processing requirements for your specific data we advise testing on smaller selection of frames first to verify that the default parameters will be successful.

Generate UVs - Sparse Generate UVs

This stage will generate new UVs to replace those destroyed during the Remesh stage.

Transfer Texture - Default

The Transfer Texture’s ‘Texture Source Stage’ parameter will default to the lowest Load Asset in your composition. This should capture the correct mesh and texture source data in most cases.

Optimize Texture - Sparse Optimize Texture Mobile

Optimize Texture will take the existing UV shells and rearrange them to fit in to a 1440x1440 texture resolution.

Compress Mesh Segments - Compress Mesh Default

Compress Mesh Segments can be run for the whole composition without any adjustments.