Unreal HoloSuite Player | v4.0.0
Unreal support has been expanded to both 5.1 and 5.2 versions. A new Actor has been added to the plugin called HoloSuitePlayer, which replaces OMSMeshActor for volumetric playback and, with it, users can now leverage both OMS and AVV codecs and enjoy new features previously unavailable. All HoloSuite assets can now be dragged and dropped into the scene to automatically generate and pre-configure a HoloSuitePlayer. Several bug fixes are included in this release.
Unreal HoloSuite Player | v2022.2
Support for Unreal Engine 5 has been added. Other updates include: improved frame decoding speed; fixed texture mismatches when working in the Editor while not playing and when using the Sequencer; new experimental parameter called ResponsiveAA added, aimed at reducing blurring and ghosting artifacts.
Unity HoloSuite Player | v4.0.0
The HoloSuite Player can now playback both OMS and AVV codecs and HoloStream content, and enjoy new features previously unavailable. All HoloSuite assets can now be dragged and dropped into the viewport to automatically generate and pre-configure a HoloSuite Player. Several bug fixes are included in this release.
Unity HoloSuite Player | v2022.2
A number of player functionalities have been moved into extension components (Timeline, Look At and Playback Controllers). The render pipeline URP and HDRP shaders have been replaced with Shader Graphs. The standard and retargeting variants of the shaders have also been unified.
HoloSuite Player Web | v4.0.0
HoloSuite Player Web 4.0.0 adds fixes for UI elements and updated examples for all platforms.