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Platform Build Settings

Configuring Your Build Settings

Depending on where you intend to deploy your Unity project, you will need to configure your build settings accordingly.

Windows

The default setting will work to build HoloSuite Player projects for Windows.

Android

When building for Android Split Application Binary must be enabled. This setting can be found in the Project Settings panel under Player > Publishing Settings.

OMS

When building projects with OMS assets Multithreaded Rendering must be disabled. This setting can be found in the Project Settings panel under Player > Other Settings

AVV

No additional settings are required to build projects with AVV assets.

HoloStream

When building projects with HoloStream assets Auto Graphics API must be disabled, and the Vulkan render must be removed from the Graphics APIs list. Both of these settings can be found in the Project Settings panel under Player > Other Settings

Meta Quest / Quest 2

As the Quest runs a version of Android, all of the Android settings apply to Quest builds.

iPhone

When building for iPhone Multithreaded Rendering must be disabled. This setting can be found in the Project Settings panel under Player > Other Settings

macOS

The default setting will work to build HoloSuite Player projects for macOS.