Platform Build Settings¶
Configuring Your Build Settings¶
Depending on where you intend to deploy your Unity project, you will need to configure your build settings accordingly.
Windows¶
The default setting will work to build HoloSuite Player projects for Windows.
Android¶
When building for Android Split Application Binary must be enabled. This setting can be found in the Project Settings panel under Player > Publishing Settings.
OMS¶
When building projects with OMS assets Multithreaded Rendering must be disabled. This setting can be found in the Project Settings panel under Player > Other Settings
AVV¶
No additional settings are required to build projects with AVV assets.
HoloStream¶
When building projects with HoloStream assets Auto Graphics API must be disabled, and the Vulkan render must be removed from the Graphics APIs list. Both of these settings can be found in the Project Settings panel under Player > Other Settings
Meta Quest / Quest 2¶
As the Quest runs a version of Android, all of the Android settings apply to Quest builds.
iPhone¶
When building for iPhone Multithreaded Rendering must be disabled. This setting can be found in the Project Settings panel under Player > Other Settings
macOS¶
The default setting will work to build HoloSuite Player projects for macOS.